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-
-
- TEXREF v1.0
-
- THE Texture to Pname cross reference.
-
-
- DISCLAIMERS
- ===========
- THIS DOCUMENT IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND.
- In addition, MDC Development specifically disclaims all warranties,
- expressed or implied, including but not limited to implied warranties
- of merchantability and fitness for a particular purpose with respect to
- defects in the program license granted herein in particular, and without
- limiting operation of the program license with respect to any particular
- application, use, or purpose. In no event shall MDC Development be
- liable for any claims for lost profits or any other commercial damage,
- including but not limited to special, incidental, consequential or other
- damage.
-
- id Software cannot and will not provide support for TEXREF.
-
- id Software will not provide support for ANY file that has been modified
- or created by TEXREF.
-
- It is illegal to distribute the registered version of the DOOM.WAD file in
- any form, original or modified.
-
- COPYRIGHT NOTICES
- =================
-
- TEXREF - Copyright 1994 by MDC Development
- TEXREF is NOT an id Software product.
-
- DOOM is a trademark of id Software.
-
-
- PURPOSE
- =======
-
- The purpose of this document is to help all you fellow PWAD creators.
- As many of you have discovered while designing new levels for DOOM, even
- though there are over 300 different TEXTURES available they may not fit
- your theme. So what do you do to change the TEXTURE?? You pull your
- hair out!! Later in the document I will tell you why. This TEXREF
- should speed up the process of changing those TEXTURES.
-
-
- WHAT IS A PNAME?
- ================
- A pname stand for patch name. Pnames are found in the PNAME lookup
- table in the WAD file. This table is a list of names used by TEXTURE1
- and TEXTURE2 to build the wall textures. Each entry in the PNAME table
- is the name of a graphic RESOURCE in the WAD file. I originally thought
- the name PATCH was for "FIX" like patching a program, but after tearing
- the WAD apart I discovered it was more like a "PATCH" of wallpaper.
-
- WHAT IS A TEXTURE?
- ==================
- Textures are what you see when you see when you look at a wall in DOOM.
- These are the values you assign to the SIDEDEFs of a LINE when building
- your own level with DEU, DOOMCAD, DOOMVB... and all the other level editors
- out there. A texture is made up from 1 to any number of PATCHES. For
- instance the texture BIGDOOR2 has only 1 patch, DOOR2_4, but BIGDOOR1
- has 5; W13_1,W13_1,DOOR2_1,W13_1,W13_1. Notice that 4 of the patches
- are the same. That's because each of them has a different x y offset
- into the texture. BIGDOOR1 is 126x28, the 1 patch start at 0,0 , the
- 2nd at 0,24 ,3rd at 17,0 , 4th at 113,0 ,and 5th at 113,25. Each patch
- will over lay the next, and CAN have transparent areas. Unfortunately I
- can't figure out why in BIGDOOR1 patches 4&5 seem to be overlaid by
- patch 3. I would thing they would stack one on top of the other like
- cards! If you know, TELL ME!! Also if you know why some of the x,y
- offsets are HUGE let me know.
-
- MAJOR WARNING!
- ==============
- So you've decided to build you own level and you want some unique wall
- textures. Using this Xref and tools like DMGRAPH, and DEU, you pull out
- the wall patch you want to alter, change it, then replace it. Cool
- your done. Now lets run that level... YUCK some of the wall look like
- crap! WHY!! Well its because since textures are made up of patches a
- change you make to one texture could affect others! (This is one of the
- many hair pulling reasons). For instance if you change patch WILTC0 you
- would change the way 38 different textures looks. SO BECARFULL!
-
-
- ADDITIONAL READING/RESOUCES
- ===========================
- Everyone should real the UNOFFICIAL DOOM SPECS by Matt Fell. I believe
- the latest version is 1.3. Without this document it would have taken me
- weeks to figure this stuff out, then right the TEXREF. With it, it took
- about 4 hours.
-
- DEU 5.1 by Brendon Wyber and Raphaƫl Quinet, this is the DOOM level editor
- that I use. Version 5.1 allows you to include your own replacement textures.
-
- DMGRAPH 1.0 by Bill Neisius. This will allow you to extract the patch
- in GIF format then replace you modified version in the WAD file.
-
-
-